Top 10 Computer Simulation Games You Haven't Played and Should

Computer games developed by the large publishers are generally the ones most gamers hear about it. There are excellent computer simulation games out there by smaller companies that you probably haven't played and you should give a try. Just because they don't have a big advertising budget, doesn't mean they aren't worth at least giving the demo a play.

1. "Fish Tycoon"I never would have expected "Fish Tycoon" to be so addictive. In this game, your job is to find the magical fish by breeding fish. You'll find yourself checking to see if your baby fish have grown and what new hybrid breeds you have created.
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2. "Real Lives""Real Lives" could be describe as a life simulator, but it is more than that. You can "grow up" and "live" in almost any country in the world. You'll learn about their culture, health issues, history, politics, way of life, and much more. Make choices about school, leisure activities, finances, location, and career. "Real Lives" is great for game for all people, especially children.
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3. "Democracy"You start out as a newly elected official of a country, that must work to keep the voters on your side. If they aren't not happy with your performance, you can be sure they will let you know, by not voting for you again! "Democracy" will reinforce the idea that you can't please all the people all of the time.
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4. "Cinema Tycoon""Cinema Tycoon" is not the most challenging game around, but it is fun to play movie theater owner. You get to pick the movies (stats are given on the most popular genres), the food, prices, equipment, and specials to run.
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5. "Coffee Tycoon""Coffee Tycoon" puts you in the driver's seat of running a coffee empire. You'll start with one store, choose a logo and store style, and serve coffee from one of many recipes. The recipes you choose to use will not please all the customers.
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6. "Dink Smallwood""Dink Smallwood" is a free game that is similar to Nintendo's popular "Zelda." I have spent many hours playing, exploring the world. With a lot of effort and use of the Dink editor, you can even create your own adventures.
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7. "Virtual-U""Virtual-U" is also free. In this game, you are the President of a college. It will be up to you to decide how the money is allocated through the college and determine any changes needed.
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8. "Pizza Frenzy"Who doesn't love pizza? It's time to take on the role of the delivery driver and make sure everyone gets the pizza they ordered. "Pizza Frenzy" is an excellent choice if you are looking for a game to waste a few minutes. Just be careful, it's easy to get addicted.
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9. "Railroad Pioneer""Railroad Pioneer" is a railway management game, that will require you to lay track and manage trade routes. You start in the early 1800s, and gradually work across the country by completing campaigns. The interface takes some time getting use to it, otherwise it's a good bargain game.
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10. "Ant War"Grow an ant colony from a few ants and expand to 18 locations across town. Ants will need to be assigned jobs, such as looking for food, being nurses, building the nest, and defense. For casual gamers, "Ant War" may just be the thing to get you through the last few minutes of work.
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Sims 2 games review

"The Sims 2 Celebration" Stuff Pack Review

Birthday Party - "The Sims 2 Celebration"
Screenshot © Electronic Arts.My Sims don't have a lot of parties. They are a lot of work and look all the same. "The Sims 2 Celebration" steps up to the plate to fix that problem. New party objects and themes give parties new life. Throwing a party with an appropriate theme (and cake) is a thousand times more satisfying. Plus I love getting new hairstyles (flowers in hair!) and clothes knowing they should work with no problems. The chairs will balloons on them are a new favorite.
I like the idea of stuff packs. I really do. It's a good concept, especially for gamers that don't want to download custom content. Stuff packs gives us a way to get new clothes, objects, and hairstyles that we knew will be top notch. The decorations, chairs, arches, and tables are all beautifully done. Multiple themes and colors are appreciated. The hairstyles and clothes beautiful as well. Quality is not an issue with "The Sims 2 Celebration." The problem is quantity.
"The Sims 2 Celebration" doesn't come with nearly enough new "stuff." There needs to be more of them to justify the full retail price. Buy "The Sims 2 Celebration" when you can find it on sale. You'll be happier with your purchase if you do.

World of Warcraft Review

No game has done more to make MMORPG a household word in North America than World of Warcraft (WoW). Since its launch in Nov. 2004, the game has been breaking records and receiving stellar reviews. I think we can safely say that the world of persistent worlds will never be the same. Without repeating too much of what I've already said in previous articles on the game, here's a look at the current state of WoW.
Just Another MMORPG?It's worth considering what has made WoW such an incredible success when at its core, it follows a formula many of us are all too familiar with. Killing NPC mobs and completing rather mundane quests to gain experience levels so that you can kill tougher mobs is really nothing new. Nor is throwing in some player versus player (PvP) combat at the end to give higher level characters something else to do. Perhaps the most exceptional thing about WoW is the pace at which this progress is made.
Most MMORPGs force players into a significant amount of "downtime." Downtime can involve everything from sitting to regenerate your power bars after a fight, to having to run back to your corpse after you die. It's time when your character isn't directly engaged in gaining either experience or cash. You are generally required to take one of these short breaks after every few monsters you kill.
By comparison, WoW has reduced the amount of time you spend doing nothing but watching your health and mana supply recover to an absolute minimum. Food and water, which, as usual, speed up the recovery process but can't be consumed in combat, are abundant in WoW, and they act very quickly.

freeware games

Commercial games released as freeware are games that, in their original license, were not considered freeware, but were re-released at a later date with a freeware license, sometimes as publicity for a forthcoming sequel or compilation release.
For games that were originally released as freeware, see
list of freeware games. For open source games, see list of open source games.

Freely redistributable games

The following formerly paid games have been made available as freeware, and are freely redistributable software:
Abuse (1996), a side scrolling shooter.
Akalabeth (1979), a.k.a "Ultima 0", an RPG by Lord British.
Alien Carnage (1994), a.k.a Halloween Harry, a side-scrolling platform game published by Apogee Software.
Allegiance (2000), a multiplayer space shooter/ RPG by Microsoft Research.
Battlecruiser 3000AD (1996), a space simulation game by Derek Smart.
Battlecruiser Millennium (2003), a space simulation game by Derek Smart.
BC Kid (1992), a horizontal platform game by Factor 5.
BC Racers (1993), a racing game by Core Design.
Beneath a Steel Sky (1994), an adventure game by Revolution Software, released to support the ScummVM Project.
Beyond the Titanic (1986), a text adventure game by Apogee Software, re-released as freeware in March, 1998.
Bio Menace (1993), a side-scrolling platform game by Apogee Software, released as freeware in December, 2005.
Boppin' (1994), a puzzle game published by Apogee Software, released as freeware in 2005.
Castle of the Winds (1989), a tile based RPG for Windows 3.x, written by SaadaSoft.
Castle Infinity (1996), a MMOG by Starwave.
Caves of Thor (1989), a maze game by Apogee Software.
Defender of the Crown (1986), a strategy game by Cinemaware.
Dink Smallwood (1997), an RPG by RTsoft, released as freeware on 17 October 1999.
Elite (1987), space trading game by Acornsoft, freeware release in 1999 courtesy of game developer Ian Bell.
Elite + (1991), space trading game by Acornsoft, freeware release in 1999 courtesy of game developer Ian Bell.
Enemy Nations (1997), a real-time strategy game by Windward Studios.
F.E.A.R. Combat (2006), the multiplayer portion of F.E.A.R., by Monolith Productions.
Flight of the Amazon Queen (1995), an adventure game by Interactive Binary Illusions, released to support the ScummVM Project.
Freespace 2 (1999), a space combat sim published by Interplay.
God of Thunder, a puzzle game by Adept Software.
Gridlee (1983), an arcade game by Videa.
Hardwired (a pre-release version of Red Zone) (1994), a shooter by Zyrinx for the Sega Mega Drive/Genesis.
Hidden and Dangerous Deluxe (1999), a game by Illusion Softworks, released for free as promotion for the sequel Hidden & Dangerous 2.
Jetpack, a platform game by Adept Software.
Ken's Labyrinth (1993), a first-person shooter by Ken Silverman.
Katakis (1987), a side scrolling shoot-em-up arcade game by Factor 5.
King of Chicago (1987), an action adventure strategy game by Cinemaware.
Lure of the Temptress (1992), an adventure game by Revolution Software.
Major Stryker (1993), a scrolling-shooter game by Apogee Software, released as freeware in March 2006.
Marathon Trilogy, a series of first-person shooter games by Bungie.
Netstorm (1997), a real time strategy game by Titanic Entertainment/Activision, released as freeware in 2002.
One Must Fall: 2097 (1994), classic fighting game by Diversions Entertaintment, declared freeware on February 10, 1999.